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Archives
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Here
you will find all of our old news items.
| New
Map |
January
31, 2007
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|
Louie
Raider presents Antietam, posted
on the mods page.
|
| New
Map |
January
30, 2007
|
|
Davinci
has published our first community map since we have opened up the
map modding with the latest patch. All maps will be posted
on the mods page.
|
| TC2M
Receives End of Year Award |
January
10, 2007
|
|
The
Armchair General has chosen TC2M as it's runner up for the best
wargame of 2006. Read about it here.
|
| TC2M
Other Language Patches |
December
7, 2006
|
|
German,
French, and Spanish have been released. They are on the Support
page.
|
| TC2M
English Patch 3 |
December
1, 2006
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|
A
new patch has been released. The version is on the Support
page.
|
| TC2M
Review |
August
7, 2006
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|
I've
been meaning to post this for a while now, but haven't got around
to it. We got a great review from the guys at Civil
War Interactive. Thanks for taking the time to really get
into the game.
|
| TC2M
Generals |
July
31, 2006
|
|
I've
added a new section on the TC2M Buzz page that is the list of
players that have completed the game. Have a look. It also contains
a very cool MMG car design by Kevin Grelle.
|
| Patch
2 Mirrors |
July
18, 2006
|
|
We
have a bunch of new mirrors for the second patch.
Thanks to Strategy Informer, FileFront, Worth Playing,
GamersMark,
and SoftPedia for hosting our patch.
|
|
| Patch
2 is Up! |
July
14, 2006
|
|
The
MMG has been working hard and is happy to bring you the 2nd
and final (hopefully) patch for Take Command - 2nd Manassas.
Please note that the patch includes all fixes from the first
patch. Get the patch here. Here's
a list of features:
a.
Added a new walk command for modders if they want to use this
capability on their toolbar mods.
b. The following commands are now supported in Open Play ini
files:
"Init","TimeOfDay"
"Init","CantKillMe"
"Init","CommandHeight"
"Init","CommandRadius"
The TimeOfDay command allows you to change the appearance
of the sky in Open Play to day, dawn/dusk, or night (TimeOfDay=0,
1, or 2 respectively). If you don’t want your commander to
die during game play, then use the CantKillMe command. If
you want to try out the Headquarters in the Saddle (HITS)
mode of play, then use CommandHeight=10 and CommandRadius=5.
This will restrict your view to what your commander could
actually see "from the saddle" during Open Play. If you want
to try out any of these new commands, make the appropriate
entries in all of the ini files contained in the Open Play
folder of the main game directory. The appropriate one will
be copied to level.ini before an Open Play scenario starts
and these commands will affect game play as outlined above.
2.
The following fixes were applied in this patch:
1.
Corrected improper grammar in scenario End Screen messages.
2. Corrected typo on Open Play screen.
3. Fixed Highlight strings on the OB page that were not being
translated.
4. Scenario End Screen score and text now displays correctly.
5. Fixed issue with scenario End Screen disappearing and causing
scenarios to appear as if they would never end.
6. Fixed Pause game bug - esc key still opening toolbar menu.
7. Moved the location of the completed objective ‘X’ on the
officer’s popup display.
8. Fixed Map Modding - modified csv, dds, and tga map files
can now be read from a Custom Scenario folder.
9. Fixed Open Play VP clock countdown on the mini map.
10. Added new Compass graphic with larger direction arrow
so it is easier to see and use.
11. Enhanced button highlights for the Confederates so they
are easier to see.
12. Changed double quick buttons; the Arun highlight has been
removed as it was confusing to many players.
13. Changed the Arun command to not be a toggle between run
and walk. The run command will now only run and will not toggle
to walk.
14. Added missing low res flag graphic that showed up during
game play as white block.
15. Fixed incorrect artillery graphic in the 2M Open Play
OB.
16. Fixed issue with Wavering troops not retreating.
17. Fixed issue with Broken Prone troops not retreating when
required to do so.
18. Fixed issue with charging units not completing their charge.
19. Reduced the likelihood of cavalry retreating after suffering
casualties.
20. Fixed issue with cavalry commanders falling behind their
units.
21. Fixed issue with dismounted cavalry that did not appear
to be firing or repositioning even with status showing as
'engaged' and with valid targets in range.
22. Fixed artillery units not resupplying when out of canister
ammunition.
23. Fixed No Retreat when out of ammo.
24. Fixed a unit drawing issue that was caused by units popping
in and out of line of sight.
25. All scenarios now provide the player the opportunity to
gain sufficient points for promotions.
26. Fixed scenario SM12 - 29 Aug - Pender (C_Brig); Confederate
AI Commanders will no longer "steal" VPs from Player.
27. Fixed issue with carryover strengths not adding up correctly
due to the presence of "hidden units" in some scenarios.
|
| Nice
Review |
July
12, 2006
|
|
Susanna
at Paradox just sent me a link to a nice review in my hometown
paper. Check out the Philadelphia
Inquirer review. I don't know if this made it to print
in the paper or not. It would be cool to have a copy.
We
are finishing up the patch. It's got some great stuff and
fixes all known bugs. We are currently working on the logistics
of rolling it out. Should be very soon.
We
are also finishing up work on the Spanish and French versions
of the game. We are worldwide. If you are from a country not
respresented, you've got to get on the butt of a publisher
or distributor from your country to contact Paradox. I am
pretty sure that Russian is already in the plans.
Adam
and I have pretty much decided on the content of the next
game and the major feature set. Nothing public yet, but it
will be very cool.
|
| OUR
FIRST WINNER!!!! |
June
27, 2006
|
|
We
honestly did not think that it would happen, but we were wrong
and very happily surprised when we received the first email
from the first player to crack the game. All 48 scenarios
finished, all promotion grades achieved. We were so blown
away, we asked for a little history on how Gary was able to
finish the entire thing.
MadMinute
Games,
My
name is Gary Knowlton and I am currently employed by the US
government. Recently, I was the lucky recipient of an all-expense-paid
tour of Iraq to inspect potentially hazardous facilities throughout
the nation. Having been to Iraq in a similar capacity before,
I understood the deadly risks and boredom which Americans
in Iraq can endure. Opting to hide away in my hotel rooms
and isolated from the internet and most communication to the
outside world, I brought with me approximately 20 DVDs and
Mad Minute Games: Take Command — 2nd Manassas to play on my
personal laptop. Hopefully, I thought, I would be kept busy
with work wherein I would not run out of things to do. As
Providence would have it, I wasn’t kept very busy and had
seemingly endless downtime. Settling into my fate, I began
to play the game. You know, it takes something very special
to keep me interested for a long period of time. Most games
I get sick of after a week or so. I literally never once got
tired of the game the entire month or so I was there. Well…okay…my
HAND got tired after playing for several hours, but I found
myself even then plotting my strategies. Overall, I started
to look forward to down times rather than dread them. This
game really does have the uncanny ability to draw the player
into the battles and captivate them. Even today, two months
later and surrounded by every amenity I could ever want, I
still find myself as enthusiastic about the game as the first
time I played. And that, in my opinion, is the best compliment
that can ever be given.
Take
Command—2nd Manassas *is* bar none the best 19th century battle
simulator ever created. The best $40 I ever spent. I look
forward to any future releases. Thank you MadMinute Games.
Regards,
Gary Knowlton
Congratulations
Gary and we hope that you liked your prize.
|
| DEV
ARTICLE |
May
26, 2006
|
|
Adam
has done most of the writing for a while now, so when Tacticular
Cancer asked for an article about Indie development, I
though it about time to throw my hand into the PR stuff.
In
case you don't read our boards, we've decided that we want
to do another patch. There are a few things that we really
want to clear up before moving ahead to our next project.
We are not in a rush right now to get it done, but we are
working on some things and compiling our list.
|
| TC2M
SDK IS UP! |
May
17, 2006
|
|
We've
overhauled the SDK and have added a bunch of new features.
Here's a run down:
1.
Contains all of the source files to all of our scenarios.
Our source files are very easily readable .csv files. No programming
skill is necessary.
2. Allows you to change almost any aspect of the game,
you could make it look like a completely different game if
you wanted to. You can add your own uniforms, toolbar, scenarios,
formations, explosions, artwork, weapon types, fonts, skill
levels, sounds, names, mod yourself into the scenarios, screens,
and change aspects of the game that affect all scenarios.
3. WarPack tool will compress a scenario folder into
an easily distributable .mmg file so that you can share your
work.
4.
WarEdit tool will allow you to edit our .csv files in case
you do not have your own spreadsheet program.
5. We are releasing .jpg files of all of our maps.
6. A Developer's Guide (almost 100 pages, but English
only).
7. Our master 2nd Manassas OOB .xls file
8. A sample .xls template for creating OOB's
9. blank templates of all of our main scenario .csv
files.
Download
the English SDK
Download
the German SDK
|
| We've
Been Pilfered! |
May
9, 2006
|
|
Just
a big FYI. There is a TC2MSDK.zip showing up on file sites.
This is a test copy that we are working on. It has a big bug.
This was not meant for release. So don't get it because it
does not work. Please continue to use the one off your CDs
until we have all of the bugs worked out. The one on the CDs
should still work fine.
Also,
I've been posting all of our reviews on the review page. There
are a lot of them. We just got a good one from Gamespot. So
if your still wondering about the game, download the demo
and read the reviews.
|
| TC2M
Patch |
May
2, 2006
|
|
The
first, and hopefully last, patch for TC2M is up. We are hosting
both the English and German patches, they are different.
PLEASE
NOTE: THESE ARE ONLY PATCHES FOR THE CD VERSION, IF YOU
HAVE THE DIRECT DOWNLOAD VERSION YOU WILL HAVE TO GO TO THE
DOWNLOAD SITE/APP AND GET YOUR PATCH FROM THERE.
This
patch fixes the hideous error on the German version that makes
the text unreadable on some video cards. We apologize to all
German purchasers for this bug. I hope that this will not
keep you from enjoying our games. We want to extend a large
amount of thanks to Mario Derwand who worked very closely
with us to make sure that the German version was fixed. We
also want to thank David Hawken for proving to us that there
actually was an artillery capture bug.
Here's
the list of fixes:
1. Jackson sprite in Gibbon scenario was replaced with proper
Jackson specific sprite.
2. Fixed bug in German version where the text color was transparent.
If you still have this problem, make sure that you have the
latest version of DirectX 9C installed.
3. Fixed an error where you could not specify which type of
ammunition for your artillery to use.
4. Fixed the English Version of the Division Tutorial, sometime
the units would not react based on the player's actions.
5. Fixed the English Bug where the game would hang if you
chose a grayed out carryover scenario on the battles screen
and then hit the check mark.
6. Added early win conditions to the scenarios so that you
don't have to wait around if you've beaten the scenario early.
7. Fixed a bug where the Cavalry Brigade Officer marched slower
than the rest of his regiment.
8. Fixed a bug where arty could not be captured if all of
the Division's Arty Officers were detached.
9. Fixed typo in OOB's. Augur is listed as CO of 2nd Div (II
Corps, AoV) in units.csv but shows up as CO 3rd Division in
game.
10. Removed some csv files from the scenario mmg files. This
will allow more modifications to make their way into our stock
scenarios accessed through the Battles screens. Your toolbar,
sound, and sprites modifications will now be present in our
scenarios.
11. Switch 28th Mass to use Irish Flag.
12. Added 2nd Florida to the 2nd Manassas Open Play OOB.
We
also threw in the ability to change resolution, it's not perfect,
so we don't officially support it. But since we could do it
and people wanted it, there was no reason not to have it.
English
CD Version Patch
German
CD Version Patch
|
| Wargamer
Award for Excellence |
April
28, 2006
|
|
MadMinute
Games is very proud to have received the Wargamer
Award for Excellence for Take Command - 2nd Manassas.
This award means a lot the team here at MMG, it's from Wargamers
to Wargamers. We are very excited by this announcement and
their continued support.
|
| More
Buzz |
April
24, 2006
|
|
In
the August issue of Military Heritage there will be a preview
of TC2M. Adam has an interview over at Tactical
Cancer.
Just
a quick note about stores. It takes a while for the game to
show up in stores. Since we are not a AAA title, they all
take their time getting us to their stores and placing us
on their shelves. So if you hate ordering online and don't
mind waiting, just give us a week or two and you'll see us
on some local store shelves. If you don't want to wait, there
are some great places to order online right now. You can even
download the game from Paradox and have it instantly.
|
| TC2M
Buzz |
April
21, 2006
|
|
We
are all over the net. Paradox is doing an excellent job marketing
the game. I've created a new page to handle all of the content.
There is a new review up from NetJak. Our forums are jumping,
so come by and say hi. It's a great place to post if you have
any questions about how to play, or are having technical issues.
|
| Today
is the Official Release Date of TC2M |
April
18, 2006
|
|
But
many people have already received the game. Many people that
preordered from Paradox have already gotten the game, Paradox
also has the direct download purchase option working, and
NWS is currently shipping out all of their preorders. We should
also be showing up in some stores soon. The preliminary list
is:AAFES, Amazon, Circuit City, CompUSA, Fry's Electronics,
Gamestop, Hastings Hyperactive, and Micro Center.
There
are a bunch of new reviews, previews, and interviews posted
on the left. Adam has been working hard to get the word out,
but Paradox has been working even harder. They have done a
great job of letting the world know about TC2M. We can't wait
to see how we sell in Europe. A German version is already
completed and hopefully we'll be getting some more languages
finalized. Paradox has us all over the place, the publicity
is excellent. Now we can just hope that the world likes our
game.
|
| TC2M
Goes Gold |
April
16, 2006
|
|
I
know I'm late, I was taking a week off before the release
for a little relaxation. Going gold means that Paradox has
accepted our release and has stated that it is ready for publication.
But it's gone even further because I have some games and they
look awesome. The manual is amazing, the guys did an awesome
job. I still have not read it all, but it's a must have. Although
you get a digital copy if you buy direct download, I have
to say that you'll be missing out. The box is very cool, Paradox
got some original artwork and it looks great. There's also
a poster, that also looks great, I'm going to have to get
one framed.
A
ton has gone on in the last week, some reviews have been posted.
Some are great, some are so so, and some you have to wonder
if they even played the game. But we'll list them all, even
those that we don't understand.
Adam
did a great developer
diary and Wrangler
has his mod site up. The forums are buzzing. Everyone
seems very excited. Let's hope for a clean release, it's only
two days away.
|
| TC2M
German Demo |
April
5, 2006
|
|
If
you can't speak English, then I guess that you can't read
this, but if you would rather try our demo in German, then
here's
a link. TC2M will definitely be released using the German
language in many countries. We plan on adding more languages
as the deals to distribute in those countries come through.
|
| TC2M
German Site |
April
3, 2006
|
|
The
upcoming German release of TC2M has spawned a German site.
Thanks for the help. Please check
it out and let me know if they are saying good or bad
stuff about the game :)
|
| TC2M
Demo |
March
20, 2006
|
|
The
Take Command - 2nd Manassas Demo is now available for download:
Gamespot
3DGamers
WorthPlaying
Softpedia
GamersHell
FileFront
It
includes high and normal res sprites, but does not include
all of the uniforms varieties. It has the brigade and division
tutorial as well as the Gibbons scenario. There is no open
play. I think that it does a great job of representing the
game. We took a lot of peoples advice and didn't give away
the farm while still trying to do the game justice. Based
on the scenarios there are only 2 maps shipping with the demo.
We are very excited to have everyone play with the high res
sprites, but you'll have to wait until you get your copies
of the final game to see Jackson sucking on his lemon.
|
| Some
Great Info From Paradox |
February
24, 2006
|
|
Posted
by Fredrik on our Forums in response to a question about where
the game will be available:
The
following territories are covered so far:
the US/Canada
Scandinavia
Germany (+Austria/Switzerland)
The UK/Ireland
Spain
Russia
Still
working on:
Australia
France (close to an agreement...)
Benelux
Poland
Italy
Taiwan
You
will be able to find the demo in magazines in Sweden, Germany,
France and a few other markets as well. The game will be available
in our web shop (paradoxshop.com) and for download (paradoxondemand.com).
The US box will be a mini-box with flap and the European boxes
will be "slip cases" (DVD case + manual in a paper box). I
hope this answers some of the questions that you have.
|
| Wargamer
Awards |
February
22, 2006
|
|
Our
first game has been awarded The Wargamer Reader's Choice Gold
Award for best wargame of 2005. MadMinute Games has been awarded
The Wargamer Reader's Choice Silver Award for best developer
of 2005. Links are to the left. Thanks to the Wargamer and
their Readers.
Although
CWBR is no longer available for sale, Take Command has
been much improved since CWBR. The new version will be available
in April this year in Take Command - 2nd Manassas.
Quote
from the Wargamer Reader's Choice Awards:
In
the end, 2005 belonged to two games and two companies. Civilization
IV proved that sequels can be successful bringing an old concept
back to life, provided they're cared for by the right people
(Sid Meier). Civil War: Bull Run demonstrated the abilities
of even the smallest of developers, as grognards chose that
work as their Wargame of the Year despite its non-traditional
approach to the wargame genre. 2by3 Games managed to appeal
to two audiences that stretched across the entire demographics
of The Wargamer, from casual wargame player to the most hardcore
of titles. Finally, Matrix Games published not only volumes
of new work, but also signed quality future titles to its
rosters, promising plenty more to come in 2006.
|
| GameZone
Interview |
February
8, 2006
|
|
Link
is over on the left in the Buzz section.
|
| The
Best Budget Game of 2005 |
February
7, 2006
|
|
I
just got my copy of ComputerGames magazine and was very happy
to see that TC1861 (CWBR) was voted budget game of the year.
Too bad no one is publishing it anymore. The great news is
that TC2M is almost done and will be available soon and it's
got everything CWBR had and more.
|
| Wargamer
Beta Preview |
February
6, 2006
|
|
The
Wargamer has done a preview on our beta of Take Command -
2nd Manassas. Here's the link The
Wargamer.
It's a real good read.

We
have some new screenshots to pretty up the page, these are
the high res units which did not appear in our beta but will
be in the final game.
|
| THS
Civil War 1st Bull Run Take Command 1861 |
February
1, 2006
|
|
This
game is no longer being produced. This game was released under
a budget ware logo and needed to sell a lot of copies to remain
on store shelves. It did not. So AV is no longer producing it
to our knowledge. We could sell it ourselves but would have
to pay them a royalty. We just can't agree to the principal
of that. We can rewrite the game, but we want to move on.
If
you just played our demo and want to play our games, the wait
is very short. I expect a demo for our next game "Take
Command - 2nd Manassas" will be available in March. The
game will be released in April. This game is much better than
our first, it will be worth the wait. So please don't make some
guy on ebay rich in order to get a copy of CWBR. You only have
to wait a couple of months and you'll have a much better game.
On
another note. In order to make sure that we do not end up in
this situation again we have enlisted the help of Slitherine
Software to aid us in our business negotiations. Their advice
on business management and in assisting us to bring our Title
to a wider international market has proven invaluable.
|
| TC2M
Beta Is Closed |
January
5, 2006
|
|
Thank
you for all the participation. The logistics of this thing have
my head spinning. But it's closed, no more betas will be sent
out. We can finally go back to getting this thing localized,
which is a nightmare. Thanks again everyone, please check out
the forum to see how the testing is going.
|
| Get
Your Beta Emails In Now |
January
1, 2006
|
|
Today
is the last day to get your beta emails in to MadMinute. We
will ship out the last beta to preorder customers today and
next week we will ship out the remaining ones to people that
have requested it on our forums. If you posted your name in
the "Didn't preorder but want the beta" forum, make
sure that you have followed the instructions there to have a
chance at getting the beta.
|
| Press
release - Paradox signs Civil War title |
December
29, 2005
|
|
Paradox
Takes Command
Civil War strategy game to be published worldwide
Stockholm,
December 29, 2005 – Global publisher Paradox Interactive
announced today that they have added yet another major strategy
game title to their 2006 portfolio. Developed by MadMinute Games,
Take Command: 2nd Manassas explores the titular 1862 battle
of the American Civil War, which proved to be the pivotal engagement
of the Northern Virginia Campaign. The game is scheduled for
a worldwide release on April 18, and has a SRP of $39.99.
Take
Command: 2nd Manassas is the latest game based on MadMinute
Games’s award-winning real-time game engine, which has been
hailed by many critics as the greatest tactical Civil War PC
engine of all time. While focusing on the essential elements
of decision-making, the player needs to Take Command or be overcome
by it.
"The
detail within Take Command: 2nd Manassas is amazing, and strategy
gamers will get hours of gameplay out of this great release,”
said Fredrik W. Lindgren, Director of Publishing at Paradox
Interactive. “MadMinute Games shares Paradox Interactive's passion
for quality strategy games and we are excited to finally be
able to include a Civil War game of this caliber to our portfolio."
"MadMinute
Games is thrilled to be working with Paradox,” said Norb Timpko,
CEO MadMinute Games, Inc. “We wanted someone that would let
the world know about the Take Command series and we feel that
we have found that in Paradox. With their history of successfully
publishing strategy titles, we feel that this is the perfect
match.”
Features
include:
· 48 Scenarios from the three most important battles of the
2nd Manassas Campaign
· Linked Scenario Tree, where results of one battle carry over
into the next
· 5 Gigantic battlefield maps based on historical records from
the Library of Congress; the most accurate American Civil War
battlefield maps available in a PC game
· 3 Modes of gameplay: Historical, Open Play, and Custom/User
Created Battles
· Control thousands of troops and direct them over 3D terrain
(including Generals, Infantry, Cavalry, Artillery and Supply
Wagons)
· Accurate ballistics for weapons
· The ability to play as any leader in Custom/Open Play Battles
About
Paradox Interactive
Paradox Interactive has been a leading publisher and developer
of strategy games for the PC platform since 1999. Well-known
for their strategy titles, the company's distribution network
and followers span the globe. Paradox's experienced team has
completed more than 16 titles, including such best-selling games
as the Europa Universalis and Hearts of Iron franchises, as
well as Crusader Kings. Their latest worldwide PC release was
DIPLOMACY, the game of international intrigue.
Paradox website
About
MadMinute Games, Inc
MadMinute Games, Inc is a true "garage game" company. The company
was founded by two friends who, with minimal experience in the
gaming industry, worked at night and on weekends for three and
a half years to complete their initial project, Bull Run. Now
joined by a group of volunteer designers and testers, they've
soldiered on to produce MadMinute's second product, Take Command:
2nd Manassas. The MadMinute community is growing and the founders
hope to someday work on the "Take Command" series full-time.
Their combat engine has received excellent reviews and their
AI has been lauded in numerous publications, even by the difficult
to please "Grognards."
Madminute Games website
Latest
news on this topic and discussion
|
| Major
Announcement for TC2M & Preorders |
December
21, 2005
|
|
MadMinute
Games, Inc. would like to share some really exciting news with
you. For some weeks now we have been in intensive negotiations
with a major Publisher to release Take Command - 2nd Manassas
to a worldwide market through retail outlets. For obvious reasons
these discussions have been confidential, but negotiations are
now at an advanced stage and this week we have reached a preliminary
agreement, which allows us to release this information to you.
This
is a big step for us that will hopefully ensure the further
success of the series. We hope that you will be as excited as
we are. The only problem is that in order to tie in with their
release schedule we have to delay shipping the game. We are
really sorry about this and don't like to let anyone down but
this is necessary to allow them to get the marketing right and
to support the game properly. The box released by the publisher
will include a nicer box than we could create. There is also
a good chance that it will contain a printed manual and may
contain other goodies. We felt that if we did ship our release
then those receiving it would have felt let down when the publisher’s
product came out.
We
just hope that you, our most loyal supporters will support us
in this decision, and we would like to enlist your help one
more time, by checking out the final beta. We are only releasing
this to those people that have preordered the game. It will
contain some modes of open play and some scenarios, but will
not include the high-resolution sprites and will not be moddable.
It should keep you busy for a while.
The release date is effected by a number of things but looks
like it will be early Q2 2006.
Chris
at NWS has very graciously agreed to email every single person
that preordered the instructions for obtaining this beta. You
should be receiving an email within the next two weeks. Since
all pre orders are through NWS and not through MadMinute Games,
you will have to work out the details with them. They have agreed
to handle your preorder money however you want; we hope that
you will carry it over until the publisher's game is released.
They have also assured me that any difference in cost will be
applied to store credit, shipping charges, etc.
No more preorders will be accepted for this pre beta program.
This is only available to those that already preordered the
game. We have told the publisher the importance we place on
these preorders and will do all that we can to make sure that
you receive your games as soon as they are available.
This
was not an easy decision to make, but we have been speaking
to some great people in the industry and they have convinced
us of the importance of reaching a worldwide market through
retail chains. If Take Command is going to be able to continue
up through Gettysburg, and over the ocean to Waterloo, then
we must make the decisions that will reach the most people in
the shortest amount of time.
Thank
you all for your support, by preordering the game and on our
forums.
Latest
news on this topic and discussion
|
| New
Screens |
December
19, 2005
|
|
We
are almost finished the normal resolution unit artwork. This
is the only thing currently holding back our release. We should
have another announcement this week to let everyone know what
is going on behind the scenes at MMG. Take a look at
the
gallery for the new screens.
|
| Take
Command - 2nd Manassas Screenshots |
October
27, 2005
|
|
Here's
some new screenshots from our upcoming game. These are using
the new high resolution units option that will be in the game.
Take a look at
the
gallery.
|
| MadMinute
Games Announces Next Title |
October
4, 2005
|
|
New
Freedom, PA - October 4, 2005 - MadMinute Games, Inc.(TM) announced
today that their next major game release using their highly
acclaimed Take Command engine will be the Take Command: 2nd Manassas.
Take Command: 2nd Manassas (TC2M) is available now for preorder
from NWS-Online.Net, with an estimated ship date of December
2005.
Following up their award winning Take Command: Civil War Bull
Run, MadMinute explores this pivotal battle of the Civil War
in 1862. An exciting new feature of TC2M will be carryover in
scenarios or connected battles. New carryover scenarios will
start with the men that survived the previous day's battle.
So your command decisions will not just affect today, they will
affect tomorrow as well and maybe even the day after that. TC2M
will also include 2 other crucial battles of the 2nd Manassas
Campaign: Cedar Mountain and Chantilly.
With
over twenty scenarios and a new and improved Open Play engine,
MadMinute surpasses their previous success with Civil War Bull
Run. Other important innovations include new uniform types,
expanded cavalry commands, the ability for infantry to "take
cover", a feature that pauses the game and allows you to tour
the map and plan your strategy, and five new historically accurate
US battlefield maps with field crops. There's even an evening
sky that adds to the already life-like terrain.
Many
exciting refinements have been made to the tactical game as
well. Regiments of 1,000 men can now be represented with 100
sprites. The morale, weapons, and line of sight modeling is
more realistic and much improved. Take Command: 2nd Manassas
also includes a completely revamped artillery model that includes
the ever deadly Double-Canister round.
MadMinute
Games, Inc. (TM) also announced that its next planned title,
Take Command: Shiloh is still on target for December 2006. This
monumental effort includes a full campaign map to plan the grand
strategy surrounding the Battle of Shiloh. Take Command: Shiloh
will include three other crucial Western battles of 1862: Pea
Ridge, Corinth, Perryville.
MadMinute
Games, Inc. (TM) is a true "garage game" company. Founded by
two friends with minimal experience in the games industry, they
worked at night and on weekends for three and a half years to
complete Bull Run. Now, joined by a group of volunteer designers
and testers, they've soldiered on to produce MadMinute's second
product, Take Command: 2nd Manassas. The MadMinute community
is growing and the founders hope to someday work on the "Take
Command" series full time. Their combat engine has received
excellent reviews and their AI has been lauded in numerous publications,
even by the ever difficult to please "Grognards."
Visit
the MMG website (http://www.madminutegames.com)
|
| MadMinute
Team is: |
September
11, 2005
|
|
Just
a quick update on who is working hard to bring you gaming goodness.
This team is doing a great job and working very hard on the
next version of Take Command. No one can say much about the
next game right now, but once the title is announced next month,
we'll be able to answer a few questions. We want to thank everyone
for all their hard work, for sharing in the dream of bring this
ACW engine to life.
MadMinute
Games, Inc. is
Adam Bryant
Norb Timpko
MadMinute
Team
Mike (Dr. Mike) Dickman
LTC John N. Duquette, USA Retired (aka Wrangler)
Ivanmoe
Ed "Meagher of the Sword" Mallon
Mike Peyrot
Brett Schulte
Ron "Beagler" Stakelbeck
Jim "6th Vermont" Weaver
Art
CreativeSpring
Music
Chris Rickwood
(contact info: www.rickwoodmusic.com,
for all music needs)
|
| After
Action Reports |
September
10, 2005
|
|
Or
AAR's. These are mini novels or short stories that describe
the experiences that players had in battle. They are very cool.
We have a bunch of them, with screenshots, over in our forum.
There's an entire section dedicated to them. They are very cool
to read. It's almost like reading a letter home from a soldier
at the war. Check them out and let the authors know how you
like them.
|
| Out
of Eight Review |
August
17, 2005
|
|
Out
of Eight has posted their review of The History Channel Civil
War The Battle of Bull Run Take Command: 1861. The link is on
the left.
|
| MMG
& NWS-Online.net |
August
15, 2005
|
|
MadMinute
Games, Inc. has joined forces with NWS-Online.net
to publish their next game in the highly reviewed Take Command
Series. Current plans have MMG announcing the title and release
date in October 2005. NWS has a very successful online computer
game store where they specialize in war games. NWS has long
been the favorite store for purchasers of CWBR, providing very
reasonable shipping rates and prices.
Fields
of Glory is an in game movie created by krispyjc. It's pretty
cool, so we put a link on our mod page. After you watch it,
stop by the forums and let him know what you think. This is
the low res version of the movie, you'll have to ask to find
the high res version.
|
| Fields
of Glory |
August
15, 2005
|
|
Fields
of Glory is an in game movie created by krispyjc. It's pretty
cool, so we put a link on our mod page. After you watch it,
stop by the forums and let him know what you think. This is
the low res version of the movie, you'll have to ask to find
the high res version.
|
| MadMinute
Games No Longer a "Value" |
August
10, 2005
|
|
MadMinute
Games and Activision Value have amicably parted ways. The Take
Command Series will no longer be published under the Activision
Value label.
MadMinute
Games, Inc. will announce their next title in October 2005.
|
| No
Console Game! |
July
14, 2005
|
|
There
is an article on IGN.COM
that states that "Atari Value" is working on porting
"Civil War -- The Battle of Bull Run: Take Command: 1861"
to the PS2 and XBOX. "Activision Value" is listed
as the publisher with MadMinute Games listed as the developer.
This is a completely incorrect article and there is no truth
to it whatsoever. We have no plans to port CWBR to any consoles.
I
believe that the source of this article is two History Channel
Civil War titles showing up on EBGames, one for the PS2 and
one for the XBOX. Neither of these has anything to do with "Take
Command" or MadMinute Games. MadMinute is the sole owner
of the "Take Command" Series and the engine and any
future games with our Take Command engine will be published under the
name "Take Command" and will be announced here first.
Speaking
of the next game... The MadMinute Team is hard at work on our
next title. It will be another major American Civil War battle.
There will be a Campaign Mode in the game. If you want to learn
the title of the next game, all you have to do is beat all of
the scenarios in CWBR as shown on the Service Record screen.
If you don't want to do that, just have someone on the forum
PM you the title. We have withheld publicly announcing the title
so that those players that want to try beating the game can
have a chance.
|
| New
Demo Link |
July
1, 2005
|
|
Chris
from NWS Online has provided an excellent server for downloading
the CWBR Demo. It flys and is listed on our downloads page.
MMG would like to thank NWS Online for this link and their continued
support of our efforts. The game is becoming harder to find
in stores these days, but NWS is making sure that it remains
available. They also ship around the globe. So if you haven't
been able to find the game, please contact NWS Online. Their
link is listed on the left and you won't be disappointed in
their service, even if you normally refrain from ordering online.
|
| ComputerGames
Magazine Review |
June
3, 2005
|
|
July
2005 issue of ComputerGames Magazine 4 out of 5 stars.
|
| SimHQ
Review |
June
2, 2005
|
|
SimHQ
has posted their review of CWBR. Read
it here.
|
| Demo
- Our Link Removed |
June
1, 2005
|
|
I
had to remove our own hosting of the demo as we are going to
eat up all of our monthly bandwidth in one day! There are plenty
of mirrors listed below, so please find one that works for you.
Another
note. If you like replaying the demo, and need something to
do while you wait for the game to arrive... The entire demo
map is planted with powerful enemy. Yes, it will mess up the
scripting of the scenario, but if you explore, you will find
lots of enemy to fight.
|
| Demo |
May
31, 2005
|
|
MadMinute
Games, Inc. is proud to announce that we have created a demo
for our exceptionally well reviewed game "Civil War Bull
Run". This demo consists of our first tutorial where we
teach the player the basics of CWBR as they lead a Brigade through
the steps to support their Division. This is the level that
got MadMinute Games nominated as a finalist for the 2004 Independent
Games Festival.
Download
the Demo
From
3DGamers
From
WorthPlaying
From
StrategyInformer
From
FileFront
|
| Demo |
May
23, 2005
|
|
After
much consideration, MMG has decided to release a demo of CWBR.
The demo will consist of the first brigade tutorial level only.
We hope to have this available next week.
|
| CWBR
Patch v1.11 |
|
The
patch is done, and has been approved by all the power that be
concerned. Here are some highlights:
1. Support for 1024x768
2. New map for open play
3. BONUS Beauregard Scenario
4. Take Command of all your units for you power hungry commanders
5. See the full list of changes
Download
Locations:
Activision
Value Take
Arms 3D
Gamers FileFront
Game
Spot
Correction:
Item #22 & #38: We did not put in the all brigade double
quick and this was because it is a toggle and got confusing
at times, also we did not have enough room for the current button
and the new button so we left it as is. The modders have already
added this for people that want it anyway.
Note
about mods:
There were some changes in the csv files, so if you have installed
any mods, we recommend that you uninstall them before installing
the patch. They could cause a CTD. Contact the mod author and
get a v1.11 compatible version of the mod.
Change
list for Mod Authors: Download
SDK v1.11
1.
UNITCOMMON.CSV: Inserted column D "CAPT CLASS" - this is the
class to use when this unit is captured. Only works for artillery.
2. FORMATION.CSV: Column G used to called "Use Road", it wasn't
being used. It is now called "Keep Formation". This means that
this formation will not switch into column while moving.
3. UNITS.CSV: No major change here, just a warning. If you have
a column called "Rate of Fire" towards the end, it should not
be there. We've cleaned up our files, modders should clean up
theirs.
|
| Events.csv |
May
1, 2005
|
|
I've
completed the events.csv file modding section. This should give
modders everything that they need to create their own detailed
scenarios.
Also
I've received some emails about what happened to the reviews.
Adam has sent review copies to every major pc game magazine
out there. He has sent out copies to a ton of websites, etc.
We have no idea why PCGamer was the only major magazine to get
us in so far. Maybe they're the most indie friendly magazine
out there. We don't know, but we're watching.
Let's
have a big atta boy to our MMG team for keeping our forums the
best out there. They have made our forums extremely friendly
and have answered all of your questions. It's not easy to respond
to 50+ posts a day, but they do it.
May
8 is a big day here at MMG. Four years ago May 8th Adam and
I decided to stop talking about making a game and actually put
some money into it. We bought our first 3D engine and started
working and the receipt is May 8th, 2001. We consider that date
the start of MMG.
I
also want to thank Little Robert for showing me how to properly
do search tags on this page.
|
| More
Modding |
April
15, 2005
|
|
I
may actually finish this someday. I absolutely hate documenting
stuff, but since I'm the only one that can look at the code
and verify what stuff does, I'm stuck with this job.
Levels.csv is now done and up in the modding section. That leaves
me 5 more to go. If there's one that you've been waiting for,
let me know in the forums. I've saved the worst for last. Everything
left is a really big job, so if you have a preference on what
I should do next, let me know. Also if this documentation is
useful, let me know too. I haven't read anything about the mod
docs on the forum so I don't know if anyone is using it or not.
So if it's useful, let me know, or if it isn't or if it's too
cryptic, let me know if you get a chance.
|
| Chat
with MMG |
April
5, 2005
|
|
We're
going to try another chat and this time we're giving a whole
days notice. It's Wednesday, tomorrow, at 9pm EST. We're gonna
try a different chat room. This won't work in FireFox for me,
I have to use IE, but you don't have to install anything.
|
| Even
More Modding |
April
3, 2005
|
|
Here
we go again, tables.csv is completed.
The
patch seems to be going well. Having 1024x768 makes a huge difference.
If you haven't seen the game at this resolution, you owe it
to yourself. It's a whole new game. We believe that this will
be the only patch released for the game. We have no plans to
do another one. So unless a huge bug crops up we're going to
start working on the next game. I'm trying to finish the mod
documentation, but it's a huge chore. Everyone else on the team
is looking towards the future and writing down everything that
they want in the next version. So if you see a member of the
team, make sure that they know what you want. Because the list
will be finalized early so that we can make plans and schedules
for the next game.
|
| More
Modding |
April
2, 2005
|
|
It's
pouring here at the Mason Dixon line, so there's nothing better
to do than write more mod docs. I've completed artyammo.csv,
openobjs.csv, openplay.csv, and objectives.csv.
|
| More
Mirrors |
April
1, 2005 - norb
|
|
Thanks
to Shane at Take Arms for hosting the patch. Also thanks to
the guys at 3DGamers for getting it up so quickly.
Thanks
to Ana at FileFront for providing another mirror.
|
| We're
On a Roll! |
March
31, 2005 - norb
|
|
Another
great review of CWBR has been posted over at the Strategy
Page.
Jean-Michel
from HistWar sends word
that we got a nice review in the French magazine PC4War.
Thanks for keeping us updated. Hopefully we'll get a translation
or at least the article to read. My younger sister spent a year
in France so if someone can scan me the article I can bug her
until she translates it for me.
|
| New
Mod Section |
March
28, 2005 - norb
|
|
Adam
and I completed the modding help section for units.csv. Also
I've gone through all the mod help and believe that I fixed
the cut off problem that was happening in IE.
|
| Another
Review & Bits |
March
28, 2005 - norb
|
| |