Last
update 12/28/2004
1.
What is the purpose of the Mad Minute Games website?
This
site was created for your feedback. Since we are working on a Garage
Game (game being developed without outside funding), we are interested
in hearing the viewer?s opinion about such a venture. Your interests
will most likely fuel and speedup the development of such a project.
2.
When is the release date?
January
2005
3.
Will you have a demo?
Our
demo plans have changed a little. After speaking with some industry
veterans, we heard only one thing. Releasing a demo without complete
game functionality only hurts the game. We may do a demo after the
game has been out for a while, but it is not definite.
4.
Who is MadMinute Games?
A
designer, a programmer, and a dream. We are all currently happily
employed in the game industry. The purpose of us getting together
on this project is with hope of creating a Garage Game. We feel
that a great game doesn't necessarily need a team of 60 plus with
a huge funded budget.
5.
What is MadMinute?
Mad
Minute refers to the horror, stress, & fury of combat and the number
of times you can load & fire your musket (in a Mad Minute) all the
while looking straight into your enemies eyes as they try to reload
theirs.....
6.
How can I contact you?
Please
post general questions in the forum. We check it regularly. This
site and the Game are still in their early stages of development,
the FAQ we most likely grow from your anticipated feedback. You
can also email (help at madminutegames dot com) for more specific
questions. Our individual emails are available on the contact page.
7.
Are these real screenshots & movies?
We've
also seen games where the screenshots seem to be impossible to recreate
when actually playing the game. But all of our screenshots and movie
clips are taken from the game while playing.
8.
Will there be multiplayer?
We
have to wait until after the initial release of the game to work
on multiplayer. We just don't have the time or resources to develop
both the singleplayer and multiplayer games at this time.
9.
What are the system requirements?
Currently
the lowest end machine that we have played on is a P3 1000 and a
high end GeForce 2 with 512 MB RAM. The game runs ok on this system
depending on the number of units in the scenario. We will test it
on some lower end systems as we get closer to the release date.
But right now our goal is make sure the game continues to run well
on the P3 1000. We did run it on a P3 600 with a GeForce2 MX and
256 MB RAM and it ran poorly. Not really what I would call good,
but it was playable. I would recommend that players get a P4 1.8
with 512 MB RAM and a 128 MB DirectX 9.0 compatible video card.
Currently the game takes about 800 MB hard drive space. We will
have some options for lower end systems.
10.
What platforms are supported?
We
are only writing the game for MS Windows platforms. That's all we
know how to code. The minimum will be Windows 98. We also require
DirectX 9.0 to be installed. Currently we have tested the game on
Win2000, Win98, Win98SE, and WinXP. All of these OS's seem to run
the game well. It may or may not work on Win ME, but we won't support
it since ME is just not worth anyone's time.
11.
Do you need Beta Testers?
We
have an initial group of beta testers. People we've known for a
while and whose opinion we really value. After we've past their
inspection we may call for a more public beta, probably consisting
of friends of friends and maybe some of the people that have been
helpful on our forums. But we'll make sure that everyone concerned
knows when we're ready.
12.
What types of gameplay are supported?
For
our first release of the game we are going to support a single historical
battle, a random battle generator, and a custom scenario mode for
all the modders out there. We will be writing historical and what-if
scenarios for the 1st Bull Run.
13.
What aspects of the game can be modified?
One
of our main goals was to make this game as moddable as possible.
Order of battles, scenarios, all art, all sounds, unit movement,
ballistics, add new units, etc... everything EXCEPT map making.
Unfortunately, the map making process is very complicated and can
only be done by MadMinute until we get a more user friendly 3D game
engine. (Hint: Our Bull Run map also includes the area of 2nd Bull
Run and is just begging to get made/modded!)
14.
What are your plans for the first release?
Our
first release will be the battle of 1st Bull Run. This was the first
major battle of the Civil War. We are creating very exact maps of
the battlefield with historically accurate orders of battle. There
will also be a random battle generator to provide many many hours
of gameplay.
Thank
You,
Mad
Minute Games
return
to top
|