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MadMinute Games is our dream of making our own games. Some time ago two guys got together and decided that instead of watching TV at night we were going to write our own computer game. So we've been spending our nights and our weekends/vacations/holidays, writing what we like to call the War3D engine and our first game "Take Command 1861 - 1st Bull Run".

It all starts with our Designer who is a big war gamer, he had some very innovative ideas, but where ever he tried to shop them he was told that war games were dead. Dead, maybe? Maybe for a large publisher or development house, but maybe not too dead for a small group who just want to have some fun. So he found the other ingredients and added his own sound, game, and level design skills, along with his love for history and got the ball rolling.

As far as programming goes, the best that we could get is someone who knew very little about games. So we bought him an inexpensive 3D engine and locked him in a room until he could come up with something halfway decent. He's not doing too bad a job, maybe we'll let him out someday. Of course we couldn't get everything, this guy had no idea about war games. He plays first person shooters and RPG's.

So we took these two guys that have nothing in common except their love for computer gaming and formed a team. Their goal to innovate war games. Everyone has their own idea of what would make a great game, so we took the best from all worlds and mixed them together. What we ended up with was an amazing 3D regimental based combat engine. Yeah, we have a few tricks that we're not going to let out of the bag at this point, we can't give everything away. But I'll tell you this, by 3D, we mean 3D, not top down angled weird view, no camera locking. You can go anywhere, look anywhere, basically play general to your entire army and try to keep them alive while we do our best to code a non-cheating AI to kick your butt.