The
entire design of CWBR was created for modding. This is a direct
result of the laziness of the programmer. The more moddable the
game was, the more work he could pass on to the designer.
All
of the information needed to completely mod CWBR is listed on the
left. Not all areas are complete as of this writing, but watch for
updates as the MMG team is very dedicated to their mod community.
Many of the areas may be hard to understand, so if you have questions
after you read the pertinent information, please visit our forums.
While
modding CWBR, you will probably encounter many crashes. This is
because the modding abilities are so powerful and also because we
didn't have enough time to put in all the various checks that would
be required to ensure that any mods are bug free.
You
can basically do anything with the SDK except for create new maps.
But if you look at the map information, you can copy the existing
maps and make many changes to them. Some options, though very few
are still hard coded in the game. In future patches or revisions
of the Take Command engine, more and more options will become available.
This
mod kit gives you the power to create an entirely new game. ALL
of the artwork can be replaced, even the screens and toolbars. Basically
any game that uses a regimental based combat system would work.
Since you can specify the size of the regiments, you could even
create powerful single men in the infantry units, though they would
still have a flag bearer. You could create a fantasy or sci-fi game,
there are endless possibilities. Of course anything you create with
Take Command must be given away for free. You cannot sell anything
that you create, but that's what great mod communities are all about.
More content for your favorite games.
There
are some limitations of course, if we don't support the function
that you need, you can't add it. For example some people have been
talking about a Napoleonic Mod. We can do almost everything, but
one major thing that we can't do is form squares. That's because
in our existing formations, all units must face the same direction.
You could use our modding to create a square, but once melee started
it would fall apart and while still, everyone would face the same
direction.
So
have fun. Show us what you can do. We've included a pak utility
that will zip up your mod and all of the files in it, into a very
small deliverable. All you have to ship is one file for people to
use. Our directory structure also support lots of experimenting
without worrying about messing up your main files. Go ahead, give
it a shot. Read the articles and see what you can come up with.
Good
Luck!
GENERAL
CSV EDITING NOTE: In most of our csv files (unless otherwise
specified) the first line is the headers, this is not read by the
program and you can change the headers as you see fit. If another
definition of a column makes more sense to you, the change it. Also
if the first box on a row is blank, that line is skipped. Unless
otherwise specified in the csv definition, you can add all the comments
that you want by leaving the first box on the row blank.
To
edit the csv files, we highly suggest using a spreadsheet program.
These will import and export the csv files while providing a user
friendly environment in which to work on them.
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