BUY TC2M!!
MAIN
home
modding home
ARITCLES
basic scenario creation
uniform modding overview
the order of things
variables reference
commands reference
map layout
INI FILES
cwbr.ini
level.ini
MAP CSV LAYOUT
map_name.csv
SCENARIO CSV LAYOUT
units.csv
events.csv
objectives.csv
MAIN CSV LAYOUT
artyammo.csv
effects.csv
formation.csv
gamescreens.csv
gamesounds.csv
levels.csv
mainscreens.csv
mainsounds.csv
names.csv
openobjs.csv
openplay.csv
sprites.csv
tables.csv
toolbar.csv
tooltext.csv
unitcommon.csv
units.csv
unitsprite.csv
weapons.csv
Civil War Bull Run Take Command 1861 Modding

The entire design of CWBR was created for modding. This is a direct result of the laziness of the programmer. The more moddable the game was, the more work he could pass on to the designer.

All of the information needed to completely mod CWBR is listed on the left. Not all areas are complete as of this writing, but watch for updates as the MMG team is very dedicated to their mod community. Many of the areas may be hard to understand, so if you have questions after you read the pertinent information, please visit our forums.

While modding CWBR, you will probably encounter many crashes. This is because the modding abilities are so powerful and also because we didn't have enough time to put in all the various checks that would be required to ensure that any mods are bug free.

You can basically do anything with the SDK except for create new maps. But if you look at the map information, you can copy the existing maps and make many changes to them. Some options, though very few are still hard coded in the game. In future patches or revisions of the Take Command engine, more and more options will become available.

This mod kit gives you the power to create an entirely new game. ALL of the artwork can be replaced, even the screens and toolbars. Basically any game that uses a regimental based combat system would work. Since you can specify the size of the regiments, you could even create powerful single men in the infantry units, though they would still have a flag bearer. You could create a fantasy or sci-fi game, there are endless possibilities. Of course anything you create with Take Command must be given away for free. You cannot sell anything that you create, but that's what great mod communities are all about. More content for your favorite games.

There are some limitations of course, if we don't support the function that you need, you can't add it. For example some people have been talking about a Napoleonic Mod. We can do almost everything, but one major thing that we can't do is form squares. That's because in our existing formations, all units must face the same direction. You could use our modding to create a square, but once melee started it would fall apart and while still, everyone would face the same direction.

So have fun. Show us what you can do. We've included a pak utility that will zip up your mod and all of the files in it, into a very small deliverable. All you have to ship is one file for people to use. Our directory structure also support lots of experimenting without worrying about messing up your main files. Go ahead, give it a shot. Read the articles and see what you can come up with.

Good Luck!

GENERAL CSV EDITING NOTE: In most of our csv files (unless otherwise specified) the first line is the headers, this is not read by the program and you can change the headers as you see fit. If another definition of a column makes more sense to you, the change it. Also if the first box on a row is blank, that line is skipped. Unless otherwise specified in the csv definition, you can add all the comments that you want by leaving the first box on the row blank.

To edit the csv files, we highly suggest using a spreadsheet program. These will import and export the csv files while providing a user friendly environment in which to work on them.