Column |
Explanation |
A:
Toolbar |
This is the name of the toolbar
that this text is displayed on. The toolbar name is used in
toolbar.csv and unitcommon.csv. These names much match exactly
to get the toolbars correctly displayed. If the name all
is here, the text will be applied to all toolbars. |
B:
Font |
There are 2 different things that can be in
this column. If this line is to describe an inheritance, put
the word INHERIT in this column. If this line is to
describe text, then put the font name here. The font names
are from the graphics/fonts folder. These files are
created by engine specific tools, so fonts cannot be created
by modders. |
C:
Place(C/L/R) |
This describes the placement of the text. C
means that the text will be centered on the coordinates. L
means that the text will be written to the left of the coordinates,
and R means that that text will be written to the right of
the coordinates. If this is an inheritance line, then the
name of the toolbar from which you want to inherit should
be placed here. |
D:
Scale |
This value determines how to scale
the font. Since fonts can be very ugly when scaled, we don't
recommend changing this value from 1. |
E:
Color R |
The color of the font is describes
in RGB format. This is the R or red value of the color. |
F:
Color G |
The color of the font is describes in RGB format.
This is the G or green value of the color. |
G:
Color B |
The color of the font is describes
in RGB format. This is the B or blue value of the color. |
H:
X Coord |
This is the X coordinate is which
to draw the text based on the placement value. These values
are based on our default resolution of 800x600. These are
only 2D values. |
I:
Y Coord |
This is the Y coordinate is which
to draw the text based on the placement value. These values
are based on our default resolution of 800x600. These are
only 2D values. |
J:
Variable Names |
This is the text that will be written
in this position. You can put a game variable here or just
write text. All variables are preceded by a $ (for
string) or # (for number). If neither of these symbols
is found, the game will assume that it's just straight text
and print the exact text at the coordinates. You can find
a list of all variable in the variables reference section.
Note that even though the variable may be displaying a number,
use the $ symbol because to display something it must
be a string. The # symbol is only used in calculations
and would not make sense in this file. |